MOBILE GAME ADS
Mobile game ads from the art you already have.
Paste your App Store or Google Play link. Vidscape reads the characters, backgrounds, screenshots and logo from your listing and plans a round of up to 14 ads in your game's own style, in 1:1, 9:16 or carousel. Every one arrives in pieces you can change.
- Up to 14 ads a round from one listing's art, in the game's style
- Every ad in pieces — character, headline, background, button
- 1:1 feed, 9:16 story and carousel, with a layered PSD for any other size

Ads that look like your game, round after round
A winning creative wears out fast, so a studio needs a constant supply of new ones. Making them by hand is the slow part: a designer digs through the game's art files and builds each ad from a blank page. The one-shot AI tools don't fix that — they make one picture at a time, and what comes back is a finished image you accept or throw away.
Vidscape starts from the art your game already has. It reads the store listing, shows you the characters, backgrounds, props and logo it found, and plans a round of up to 14 ads from them, each a different angle. Your characters are drawn from your game's own art, then posed and lit for each ad's scene, so the whole round looks like the game. And because each ad is built in layers, you can rewrite the headline, swap the character or recolour the button and ship it, instead of generating again and hoping.
What a round of mobile game ads looks like here
Drawn from your art
Characters are drawn with your own art as the reference, then posed and lit for each ad's scene. Switch off Draw new scenes and ads use only the artwork you picked.
Up to 14 a round
Each round is up to 14 ads, each a different angle. Plan another round next week from the same art; your plan shows roughly how many ads a month buys.
Every ad in pieces
Headline, character, background, button — each is its own layer. Change one and ship it; nothing is take-it-or-leave-it.
Real store facts
Rating, review count and the game's name come from the listing, never from a model.
Feed, story and carousel
Pick 1:1 feed, 9:16 story or carousel, and each ad is laid out for the format you choose. Need another size? Export the layered PSD and your artist has every layer to rework.
Motion and video
Any layer can be animated into a motion-graphic ad. Any ad can also start a scripted video of 20 to 30 seconds, built from generated stills and your art.
Made with Vidscape from one store listing
Every creative here was built from the Rooms & Exits store listing: the still, the video ads and the editor recording.

From store link to a round of ads
Paste your store link
Your App Store or Google Play page. The scan is free and needs no account.
Check the art
Vidscape shows the characters, backgrounds and props it read from the listing. Tick what it may use, add what it missed.
Get the round
Create a free account, then pick up to 14 ads in your game's style, in 1:1, 9:16 or carousel.
Adjust and ship
Rewrite a headline, swap a character, recolour a button. Export. Next week, plan another round.
How many ad variations does a mobile game need?
More than most studios can make by hand. In SocialPeta, Singular and Aarki's 2026 report, 82.5% of game advertisers active in a given month of 2025 released new creatives that month. Testing needs several distinct concepts at a time, and the studio that can test more of them finds its winners sooner.
That is why Vidscape plans a round rather than one ad: up to 14 at a time, each a different angle. Because the art was read once, each new week is a new round rather than a new project.
How do the ads stay in the game's style?
They start from the game's own art. A few specialised automated steps read the listing, pick the art worth using, plan each concept and compose it in layers, and characters are drawn with your art as the reference. That keeps a round looking like the game rather than drifting from ad to ad. You see the art before anything is built, and you can untick anything it shouldn't use.
What can I change after an ad is made?
Any layer. The copy is text, not pixels, so a headline is rewritten in place. Every character, prop and background is its own piece, so it can be swapped for another picture in your project. Buttons and panels are styles, so a palette change is a click. Move anything, then export. The pieces stay separate, so the same ad can be changed again or animated later.
Is Vidscape only for mobile games?
Yes, deliberately. Mobile game studios need enormous creative volume, their ads wear out unusually fast, they already own a lot of art, and they measure cost per install per creative — so what Vidscape does is worth the most to them, and it can be proven rather than argued. Studios of any size qualify; the test is whether you refresh creative weekly and production is what slows you down.
FAQ
Questions, answered.
Your App Store or Google Play link. Vidscape reads the listing — icon, screenshots, artwork, rating — and shows you the pieces it found before it builds anything. Studios with more art can upload it too.
Up to 14 in a round, and as many rounds as your credits cover. Each plan on the pricing page shows roughly what a month buys. The art is read once, so next week's round starts from what's already there.
Every one. Rewrite the headline, swap the character, change the background, recolour the button, move anything, then export. The pieces stay separate, so the same ad can be changed again or animated later.
1:1 feed, 9:16 story and carousel, which covers Meta's feed, Stories and Reels, and TikTok. Other sizes aren't generated yet. Every ad exports as a layered PSD your artist can rework.
Yes, and here's where it stands. Any ad can be animated in layers and exported as MP4. Any ad can also start a scripted video of 20 to 30 seconds, built from generated stills and your art, with every scene editable. Vidscape doesn't make generated-footage video today.
Monthly plans, each a credit allotment shown on the pricing page as roughly how many creatives it buys a month. The first scan of your store link is free and needs no account.

See what Vidscape reads from your game before you decide anything.
Paste your store link. The scan is free and needs no account, and a free account makes your first ads.
every element stays editable