FOR INDIE & SMALL STUDIOS
A game-marketing production pipeline without building a full creative team.
You made the game. Now it needs ads every week, and nobody on the team has the time. Vidscape turns the art you already have into ads in your game's own style, and every one stays editable, so you can finish it yourself.
- A store link, your art or a short brief is the whole setup
- Static, animated and video ads from the same art
- Every element editable in a simple editor — no design software needed


Marketing is a second job nobody on a small team signed up for
A small studio's art goes into the game, not the ads. Then launch comes, or an update, or a sale, and suddenly there's a week of creative to make: feed ads and stories for Meta and TikTok, a new angle for each test. Hiring a marketing artist is a big step; an agency is slower and pricier than the budget allows; and an AI image generator gives you one picture that looks nothing like your game.
Vidscape is the production team in between. It reads your listing, or your uploads and a short brief if the game isn't out yet, and builds ads from the characters, backgrounds and logo it finds. Every one arrives in pieces, so fixing a headline or swapping a character is a click, not a trip back to square one.
What a small team gets
Almost no setup
Paste your App Store or Google Play link. Not launched yet? Create a free account, upload your art and write two lines about the game. Either one is enough to start.
It looks like your game
Your characters are drawn from your game's own art, then posed and lit for each ad's scene, so the whole round reads as your game. Switch off Draw new scenes and ads use only the artwork you picked.
You can finish it yourself
Rewrite a headline, swap a character, recolour a button, move anything. The editor is built for finishing ads quickly, not for learning design software.
The formats you need first
1:1 feed, 9:16 story and carousel, which covers Meta's feed, Stories and Reels, and TikTok. Each ad is laid out for the format you choose.
Motion and video too
Any ad can be animated in layers and exported as MP4, or start a scripted video of 20 to 30 seconds built from generated stills and your art.
A plan that fits a small studio
The scan is free and needs no account, and a free account makes your first ads. After that, monthly plans show roughly how many ads they buy, and you can cancel any time.
The art a game already has
Screens from example games: the characters, environments and props Vidscape works from. These are examples of what Vidscape does with a game's art, not customers.




From your game to a week of creative
Give it your game
A store link, your art, or a short brief — whatever you have.
Check what it found
Vidscape shows the characters, backgrounds and props it will use. Untick anything it shouldn't, add what it missed.
Get the ads
Pick up to 14 ads in your game's style, in 1:1, 9:16 or carousel, with as much movement as you want.
Tweak and ship
Fix a word, swap a character, export. Next week, plan another round from the same art.
Do I need a live store listing?
No. A listing is the fastest start, because it already holds your icon, screenshots and artwork. Before launch, create a free account, upload the art you have and describe the game in a sentence or two; Vidscape writes a profile from that, shows you every guess it made, and builds from there.
I'm not a designer. Will I be able to use it?
That's who the editing is for. You don't build a layout — Vidscape does. You click the part you want to change: type over the headline, pick another character from your game's art, choose a new button colour. Everything else stays where it was.
What happens when we do hire a designer?
They pick up where you left off. Every ad is built in layers and exports as a layered PSD, so a designer can refine a round rather than redo it, and use Vidscape for the first pass from then on.
FAQ
Questions, answered.
The scan is free and needs no account, and a free account makes your first ads. Monthly plans are on the pricing page, each shown as roughly how many creatives it buys a month; cancel any time from the billing page.
Your art is where it starts. Vidscape reads the characters from your listing or uploads and, by default, redraws each one into the ad's scene so the light and perspective match. Your art is the reference. Your rating and store facts come straight from the listing. Switch off Draw new scenes and ads use only the artwork you picked. Either way, you check the art before anything is built.
Ads, in three forms: static, animated and scripted video of 20 to 30 seconds. All from the same art, all editable. Ads are what Vidscape does today.
1:1 feed, 9:16 story and carousel, which covers Meta's feed, Stories and Reels, and TikTok. Other sizes aren't generated yet. Every ad exports as a layered PSD an artist can rework.
Motion-graphic ads, yes: any layer of an ad can be animated and exported as MP4. Any ad can also start a scripted video of 20 to 30 seconds, built from generated stills and your art. Vidscape doesn't make generated-footage video today.

Start with a free scan of your game.
Paste your store link. The scan needs no account and shows the art, colours and store facts we read. A free account then makes your first ads, every element yours to edit.
every element stays editable