GOOGLE PLAY → ADS
Paste a Google Play link. Get ads you can edit.
Vidscape reads your Google Play listing (icon, screenshots, description, rating and review count) and builds a round of up to 14 ads in your game's own style, drawn from the characters, backgrounds and logo it finds. Every one arrives in pieces you can change.
- The Play listing is the whole input — no brief, no file hunt
- Real rating and review count from the listing, never from a model
- 1:1 feed, 9:16 story and carousel, with a layered PSD for any other size

Your Play listing already holds everything an ad needs
Making ads for an Android game usually means screenshotting the store page, hunting for the source art, and building each size by hand in a design tool. The listing already has the icon, the screenshots and the rating. The slow part is the production.
Drop in your play.google.com link. Vidscape reads the listing, shows you the characters, backgrounds, props and logo it found, and plans a round of up to 14 ads from them, in your game's own style because your art is the reference. Then every ad opens in pieces: rewrite the headline, swap the character, recolour the button, export.
What Vidscape does with a Google Play listing
Starts from the listing
The Google Play URL is the whole input. Icon, screenshots, description, rating and review count are read from the live page.
Shows you what it found
Characters, backgrounds, props and the logo are read from the listing's own art and shown to you before anything is built.
A round of variations
Up to 14 ads a round, each a different angle, all starting from the same art, so the round looks like the game rather than like AI.
Real store facts
Your actual rating and review count become the proof inside the ad. They come from the listing, never from a model, and you check them before export.
Feed, story and carousel
Pick 1:1 feed, 9:16 story or carousel, and each ad is laid out for the format you choose. Need another size? Export the layered PSD and your artist has every layer to rework.
Every ad in pieces
Headline, character, background and button are separate layers. Change one and ship it; animate any of them into a motion-graphic ad.
Made from one store listing
Every creative here came from the Rooms & Exits store listing: the video ads, the still and the editor recording.

How to make ads from a Google Play link
Paste the link
Copy your game's play.google.com URL and drop it into Vidscape. The scan is free and needs no account.
Check the art
Review the characters, backgrounds, rating and screenshots it found. Untick anything it shouldn't use.
Get the round
Create a free account, then pick up to 14 ads in your game's style, in 1:1, 9:16 or carousel.
Adjust and ship
Rewrite a headline, swap a character, recolour a button. Export. Next week, plan another round.
Can I try it before paying?
Yes. Paste your Google Play link: the scan is free, needs no account, and shows you the art, colours and store facts Vidscape read from your listing. A free account then makes your first ads, before you pay for anything.
Because everything starts from your real listing, you're not paying anyone to recreate art you already own. Your icon, screenshots and artwork are the reference for whatever gets drawn. Switch off Draw new scenes and ads use only the artwork you picked.
What does Vidscape take from a Google Play listing?
The game's name, icon, screenshots, description, category, rating and review count. From the artwork it reads the characters, backgrounds, props and logo, along with the game's colours. Everything it found is shown to you first, so you can untick anything an ad shouldn't use.
Does it work for any Android app, or only games?
Vidscape is built for mobile games. Studios need enormous creative volume, their ads wear out fast, they already own a lot of art, and they measure cost per install per creative — the situation Vidscape is made for. If your Play listing is a game, this is for you. Other kinds of apps aren't what Vidscape is built for today.
FAQ
Questions, answered.
Paste your game's play.google.com URL into Vidscape. It reads the icon, screenshots, rating and review count, and shows you what it found. A free account then builds a round of up to 14 ads in your game's own style, each one in pieces you can change before export.
Yes. Vidscape reads your rating and review count from your live Google Play listing, never from a model, and you check everything before exporting.
Every one. Rewrite the headline, swap the character, change the background, recolour the button, move anything, then export. Any layer can also be animated into a motion-graphic ad.
1:1 feed, 9:16 story and carousel, which covers Meta's feed, Stories and Reels, and TikTok. Other sizes aren't generated yet. Every ad exports as a layered PSD your artist can rework.
Either. Vidscape reads Google Play and App Store listings the same way, and the art is the same game's art. Use whichever listing has the fuller screenshots and artwork; you can upload more art on top.

Your Play listing is one paste away from a round of ads.
Paste the link: the scan is free and needs no account. Check the art. Create a free account and get your first ads. Adjust them. Ship them.
every element stays editable