APP STORE → ADS

An App Store link in. Editable ads out.

Vidscape reads your App Store product page (icon, screenshots, description, rating and review count) and builds a round of up to 14 ads in your game's own style, drawn from the characters, backgrounds and logo it finds. Every one arrives in pieces you can change.

  • Built with your real App Store screenshots, icon and artwork as the reference
  • Real rating and review count from the listing, never from a model
  • 1:1 feed, 9:16 story and carousel, with a layered PSD for any other size
Open a real campaign
APP STORE ADS ✶ YOUR LISTING IN ✶ A ROUND OF ADS OUT ✶ REAL RATINGS ✶ EVERY ONE EDITABLE ✶

Your App Store page already holds everything an ad needs

An App Store product page has a recognisable icon, polished screenshots, a subtitle that sells the game and real reviews. What a studio lacks isn't the material — it's the production: a designer starting from a blank page for each of the dozens of creatives a month that UA now burns through.

Paste your apps.apple.com link. Vidscape reads the page, shows you the characters, backgrounds, props and logo it found, and plans a round of up to 14 ads from them, in your game's own style because your art is the reference. Then every ad opens in pieces: rewrite the headline, swap the character, recolour the button, export.

What Vidscape does with an App Store listing

🍏

Reads your product page

Icon, screenshots, description, category, rating and review count are read from your live App Store listing. The link is the whole input.

🧩

Shows you what it found

Characters, backgrounds, props and the logo are read from the listing's own art and shown to you before anything is built.

🧱

A round of variations

Up to 14 ads a round, each a different angle, all starting from the same art, so the round looks like the game rather than like AI.

💬

Real review proof

Your true rating and review count become the proof inside the ad. They come from the listing, never from a model, and you check them before export.

📐

Feed, story and carousel

Pick 1:1 feed, 9:16 story or carousel, and each ad is laid out for the format you choose. Need another size? Export the layered PSD and your artist has every layer to rework.

✏️

Every ad in pieces

Headline, character, background and button are separate layers. Change one and ship it; animate any of them into a motion-graphic ad.

How to create ads from an App Store link

1

Paste the link

Copy your game's apps.apple.com URL and drop it into Vidscape. The scan is free and needs no account.

2

Check the art

Review the characters, backgrounds, rating and screenshots it found. Untick anything it shouldn't use.

3

Get the round

Create a free account, then pick up to 14 ads in your game's style, in 1:1, 9:16 or carousel.

4

Adjust and ship

Rewrite a headline, swap a character, recolour a button. Export. Next week, plan another round.

How do I make ads for an iOS game without starting each one from scratch?

Start from the listing. Your App Store page already carries the icon, the screenshots and the artwork; Vidscape reads those and does the production (layout, type, the first pass of each concept) while your team decides what ships. Because your art is the reference, the paid ads and the store page look like the same game with no art prep.

Can I use both the App Store and Google Play listings?

Yes. Vidscape reads both the same way, and a game's art is the same on either store. Use whichever listing has the fuller screenshots and artwork, and upload more art on top if the studio has it. The round starts from everything you approve.

What makes this different from template ad makers?

A template starts from a generic layout and asks you to fill it in; the result looks like the template. Vidscape starts from your actual game (its characters, backgrounds and logo) and builds each ad with those as the reference, so the round looks like the game. And unlike a finished export, every ad stays in pieces you can change.

FAQ

Questions, answered.

Paste your game's apps.apple.com URL into Vidscape. It reads the icon, screenshots, rating and review count, and shows you what it found. A free account then builds a round of up to 14 ads in your game's own style, each one in pieces you can change before export.

Yes. They come from your live App Store listing, never from a model, and you check everything before exporting.

Every one. Rewrite the headline, swap the character, change the background, recolour the button, move anything, then export. Any layer can also be animated into a motion-graphic ad.

Mobile games. Studios need the creative volume, their ads wear out fast, and they already own the art Vidscape builds from. Other kinds of apps aren't what Vidscape is built for today.

1:1 feed, 9:16 story and carousel, which covers Meta's feed, Stories and Reels, and TikTok. Other sizes aren't generated yet. Every ad exports as a layered PSD your artist can rework.

Turn your App Store page into a round of ads.

Paste the link: the scan is free and needs no account. Check the art. Create a free account and get your first ads. Adjust them. Ship them.

every element stays editable