FOR LARGE STUDIOS & PUBLISHERS

Creative production at studio scale, with your artists in control of every ad.

Your team already has workflows, conventions and a testing plan that never stops. Vidscape gives it shared seats, one credit pool and usage per team member, and every ad stays editable by your artists. Start with a walkthrough on one of your titles: write to support@vidscape.ai.

  • Seats for the team: up to 20 on Scale, unlimited on Enterprise
  • One shared credit pool, with usage per team member
  • Invoiced billing and onboarding with our team on Enterprise
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SHARED SEATS ✶ ONE CREDIT POOL ✶ USAGE PER TEAM MEMBER ✶ INVOICED ON ENTERPRISE ✶ EVERY ELEMENT EDITABLE ✶

At scale, the hard part is running production

A large studio doesn't need another tool that makes a nice picture. It already runs creative as an operation: several titles, dozens of people, a weekly testing plan, naming conventions, approved sizes, brand rules per game — and, lately, a pile of AI subscriptions nobody can quite account for. What slows it down is fitting generation into that operation without losing control of the output or the spend.

Vidscape helps in three plain ways. The work arrives as editable ads your artists finish, rather than flat pictures they redo. The team works from one shared credit pool, so there's one budget to watch. And a team manager sees credits used per member, so you know where it goes.

What changes for a studio at scale

👥

Shared seats

Invite the team by email. Scale has up to 20 seats and Enterprise is unlimited, and each project is either shared with the team or kept private.

📊

Usage you can account for

Everyone's AI spend draws on one credit pool, and a team manager sees credits used per member. See where the budget actually goes, and stop guessing across a stack of subscriptions.

🧾

One bill, invoiced on Enterprise

Seats and credits sit on one plan, so there's one bill to approve. Enterprise adds invoiced billing and onboarding with our team.

🧩

Output your artists can finish

Every creative arrives in layers — headline, character, background, button — so your team edits and ships instead of regenerating and hoping.

🎨

Every title on-style

Each game's own art and colours are read once and kept across every round, so a portfolio of titles doesn't drift into one generic AI look.

📐

Feed, story and carousel

1:1 feed, 9:16 story and carousel, in each game's style. Other sizes aren't generated yet; every ad exports as a layered PSD your artists can rework to your conventions.

How a studio setup works

1

A walkthrough on your game

Write to support@vidscape.ai. We build a set of ads on a title your team already knows, then open them in the editor with you, so you judge the output on work you care about.

2

Pick the plan

Seats, credits and, on Enterprise, invoiced billing and onboarding with our team.

3

Invite the team

Invite people by email, and choose which projects the team shares and which stay private.

4

Run it every week

Rounds on your testing cadence, finished by your artists, with usage per member visible the whole way.

What does a team get?

Seats, one shared credit pool and usage per team member. Scale has up to 20 seats and Enterprise is unlimited, with invoiced billing and onboarding with our team. Everyone works in the same product, and each project is either shared with the team or kept private. There's no per-studio custom setup today.

How much visibility do we get into spend?

Every AI call is metered as it happens, and a team manager sees credits used per member. The view is per member, not per project or model. An empty credit pool stops new work before it starts, rather than surprising you on the invoice.

Can we see it on one of our titles first?

Yes. Book a 20-minute walkthrough: write to support@vidscape.ai. We build a set of ads on a game you choose, then open them in the editor with your team, so you judge the output on work you care about.

FAQ

Questions, answered.

Through its exports and share links. Every ad exports as PNG, MP4 or a layered PSD, so it moves into your review tool or Photoshop like any other file. A share link opens an ad in a read-only editor, with no sign-up. There are no direct integrations today.

Yes. A team manager sees credits used per member. Everyone draws on one shared pool, and you decide who has a seat.

One plan and one shared credit pool, paid by the team's owner. Monthly plans go through Polar, our merchant of record. Enterprise is invoiced.

Always. Every creative arrives as layers — headline, character, background, button — that your artists finish in the editor like any other design. AI does the production pass; your team makes the creative call.

Book a walkthrough: write to support@vidscape.ai. We build a set of ads on one of your titles, open them in the editor with your team, then talk through seats and billing.

See it on one of your titles first.

Paste a store link for a free scan, or book a walkthrough: write to support@vidscape.ai and we'll build a set of ads on a game you choose.

every element stays editable