FOR UA & GROWTH TEAMS
Create and test more ad concepts without increasing your creative team.
A winning creative wears out fast. Vidscape turns the art your game already has into rounds of up to 14 ads, each a different angle, so the test queue isn't waiting on production.
- Up to 14 ads a round from one store listing, in the game's own style
- 1:1 feed, 9:16 story and carousel, with a layered PSD for any other size
- Every ad arrives in pieces — rewrite the hook, swap the character, ship


Production is the bottleneck, not media buying
You know the shape of the problem. A creative wins, runs for a while, and wears out. The budget is there and the placements are there; what runs out is fresh concepts to put in front of them. Most game advertisers release new creatives every month, and the designers making them start each one from a blank page and a dig through the art files.
Vidscape reads your App Store or Google Play listing, shows you the characters, backgrounds, props and logo it found, and plans a round of up to 14 ads from them, each a different angle, in the game's own style. Next week, plan another round from the same art, without adding a designer to make it.
What a growth team gets out of one store link
Up to 14 a round, from existing art
One listing's art is enough to start. Each round is up to 14 ads, each a different angle, and your plan shows roughly how many ads a month buys.
Every ad in pieces
The hook is text, the character is its own layer, the button is a style. Rewrite the headline, swap the character, recolour the button — then ship, instead of regenerating and hoping.
Feed, story and carousel
Pick 1:1 feed, 9:16 story or carousel, which covers Meta's feed, Stories and Reels, and TikTok. Each ad is laid out for the format you choose. Need another size? Export the layered PSD and your artist has every layer to rework.
Motion-graphic ads from any layer
Because each ad is built in layers, any layer can be animated. A static variation becomes a motion-graphic ad without rebuilding it — and the headline stays editable after it moves.
Scripted ad videos
Start from any ad. You can edit the script first, then get a video of 20 to 30 seconds built from generated stills and your art, with every scene editable.
A weekly supply
The art is read once, so next week's round starts from what's already there. That matters when winning creatives keep wearing out.
The kind of art a listing already has
Screens from example games, to show the raw material Vidscape works from: characters, environments, props and a logo, all already drawn. These are examples of what Vidscape does with a game's art, not customers.




From store link to this week's test round
Paste your store link
Your App Store or Google Play page. The scan is free and needs no account.
Check the art
Vidscape shows the characters, backgrounds, colours and store facts it read from the listing. Tick what it may use, add what it missed.
Get the round
Create a free account, then pick up to 14 ads in 1:1, 9:16 or carousel, each a different angle, in the game's style.
Adjust and ship
Rewrite a hook, swap a character, recolour a button, export. Next week, plan another round.
How many creatives can one game's art produce?
Up to 14 in a round, and as many rounds as your credits cover. Each plan on the pricing page shows roughly what a month buys. The free scan shows you the art Vidscape read from your game before you spend anything.
It matters that they start from the game's own art. A round that could be any game gets scrolled past; a round that looks like the game players will actually download is what the test can learn from.
How do you keep up with creative fatigue on Meta?
By treating creative as a supply rather than a delivery. Vidscape reads the art once, and each new round of concepts starts from it, with no new project and no designer hours to book. When a concept wins, its layers are still separate, so the follow-ups are edits of the winner rather than fresh starts.
A round lands as 1:1 feed, 9:16 Stories and Reels, or carousel, whichever you pick. Other sizes aren't generated yet, and the layered PSD gives your artist every layer to rework.
What happens when a variation is almost right?
You fix it, without a designer. Every ad arrives in pieces: the headline is text you can rewrite, the character is a layer you can swap for another picture in your project, the button is a style you can recolour. Adjust the one thing that's wrong and export. Nothing is take-it-or-leave-it.
FAQ
Questions, answered.
Your App Store or Google Play link. Vidscape reads the listing — icon, screenshots, artwork, rating — and shows you the pieces it found before it builds anything. Studios with more art can upload it too.
Up to 14 in a round, and as many rounds as your credits cover. Each plan on the pricing page shows roughly what a month buys. The art is read once, so next week's round starts from what's already there.
Like the game. Your characters are drawn from your game's own art, with that art as the reference, then posed and lit for each ad's scene. That's what keeps a whole round visually consistent rather than drifting. Switch off Draw new scenes and ads use only the artwork you picked.
Yes, and here's where it stands. Any ad can be animated in layers and exported as MP4. Any ad can also start a scripted video of 20 to 30 seconds, built from generated stills and your art, with every scene editable. Vidscape doesn't make generated-footage video today.
Monthly plans, each a credit allotment shown on the pricing page as roughly how many creatives it buys a month. Seats on a plan share one credit pool, so the whole team works from the same budget.

See what Vidscape reads from your own game.
Paste your store link. The scan is free and needs no account, and a free account makes your first ads. Larger teams: book a walkthrough on a game you already care about; write to support@vidscape.ai.
every element stays editable