FOR MARKETING ARTISTS

Stop rebuilding every variation from scratch.

The layout, the character placement, the next headline: Vidscape does that first pass from your game's own art and hands every ad back as layers. You start from an editable ad rather than a blank canvas, and the craft stays yours.

  • A first pass of each concept, drawn from the game's own art
  • Every ad in layers: the headline is text, the character its own piece, the button a style
  • Finish it in the editor the way you'd finish your own file — nothing is take-it-or-leave-it
Open a real campaign
NO BLANK CANVAS ✶ EVERY ELEMENT EDITABLE ✶ YOUR GAME'S OWN ART ✶ PNG, MP4, LAYERED PSD ✶ THE CRAFT STAYS YOURS ✶

The repetitive part of the job, done first

Most of a marketing artist's week isn't the hero piece. It's the twentieth version of it: the same character recomposed for 9:16, the headline swapped for a test, the button recoloured for another network. The newer AI tools don't take that work away — they hand back one flat picture, and if one thing in it is wrong the only move is to generate again and lose everything that was right.

Vidscape takes the other route. It reads the game's listing and art and composes each concept in layers, for the format you pick. What you open is a layered ad rather than a picture: move the character, rewrite the hook, swap the background, resize anything. AI does the production pass; you make the calls that make it good.

Start from layers, not a blank canvas

🧩

Layers, not a flat picture

Background, props, character, logo, copy and button each arrive as their own layer, and you can reorder them in the layer list.

✏️

Text stays text

Headlines, feature lines and buttons are live type. Rewrite a word, split a line, change the font or the size without redrawing anything around it.

🔁

Swap without rebuilding

Replace a character, prop or background with another picture from your project, or with a file you upload, and the rest of the layout stays exactly where it was.

📐

Feed and story, each laid out for its shape

Pick 1:1 feed, 9:16 story or carousel, and each ad is laid out for that shape. Need another size? Export the layered PSD, with live type and your pictures as Smart Objects, and rework it from there.

🎞️

Animate any layer

Because every ad is built in layers, any layer can move. Keyframe the character's entrance or the headline's landing, and the ad stays editable after it moves.

🎨

On-style by construction

Every ad starts from the game's own art, with that art as the reference for anything drawn, so a round looks like the game. You check the art before anything is built.

From store link to a layered first pass

1

Paste the store link

The game's App Store or Google Play page — or upload the art your team already has.

2

Check the art

Vidscape shows the characters, backgrounds and props it read. Untick what it shouldn't use, add what it missed.

3

Get the first pass

Up to 14 ads a round in the game's style, in 1:1, 9:16 or carousel, each one built in layers.

4

Finish and export

Open any ad in the editor, make it yours, export PNG, MP4 or a layered PSD. The layers stay separate for the next round.

What can I actually do in the editor?

Select any layer on the canvas or in the layer tree; move, resize and rotate it with snapping; edit text in place; change fonts, colours, borders, shadows and effects; reorder layers; add or replace images; keyframe animations; undo and redo everything. Then export a PNG, an MP4 of the animated version, or a layered PSD for Photoshop.

It is deliberately an ad editor rather than a general design tool: everything in it is about finishing a creative quickly, not building one from nothing.

Is this meant to replace me?

No. It takes the first pass off your desk: the blank canvas, the layout, the next version for the next test. The judgement that makes a creative work — which idea, which crop, which word, when it's finished — is still yours, and the output is shaped so you can apply it.

Why not just generate the picture and paint over it?

Because a flat picture is the wrong shape for an ad that will have twenty versions. Paint over it and the next variation starts from zero again. A layered ad keeps every decision you make, so your fixes are still there when you come back to change the next thing.

FAQ

Questions, answered.

Your art is where it starts. Vidscape reads characters, backgrounds and props from your listing and your uploads, and shows them to you before anything is built. By default each character is redrawn into the ad's scene so the light and perspective match, with your art as the reference. Switch off Draw new scenes and ads use only the artwork you picked.

Yes. Upload character sheets, environments, logo lockups or finished ads; they go into the project's art pool next to the pieces Vidscape found, and any ad can use them.

1:1 feed, 9:16 story and carousel, which covers Meta's feed, Stories and Reels, and TikTok. Other sizes aren't generated yet. Every ad exports as a layered PSD you can rework.

Yes. Any layer can be animated in the editor, and each ad can be exported as an MP4. The animated ad stays as editable as the still one.

Paste the store link on the home page. The scan is free, needs no account, and shows you the art, colours and store facts Vidscape read. A free account then makes your first ads, so you can open the layers and judge them yourself.

Open your game's ads in layers.

Paste your store link. The scan is free and needs no account, and a free account makes a first pass from your game's own art, every element editable.

every element stays editable